Long story short...I need a way to quickly drag multiple images to my canvas and put them in certain places without any of them overlapping each other. At the moment, when I select multiple images and drag them onto the canvas, they all sit on top of each other right in the middle until I go to each layer and move to their own space.
Is there a way I can automate the images to go to the correct position? Having to go layer by layer doing that manually takes a lot of time when I have 20+ images per sheet so I'm hoping there is a quicker way. I'm well aware of actions but not sure how I can use that to place images to different parts of the canvas. As far as I know, creating an action will put each image on the same spot of the canvas but hopefully I'm wrong about that and someone can show me the correct way of setting it up.
Hi everyone, I introduced myself in a former thread. Name is Katie. I'm not new to Photoshop but am new to the more murky world of saving formats for various uses, printing, etc. I am in grad school, we're between semesters, and of all things they haven't really talked about saving! This week I was freelancing and saving to .JPG and .PNG, multiple images.
Problem:
I edited 150 images of product for a retail website on photoshopCS6. Company requires three sizes: two in .jpg, one in .png. Each image was in its own layer, in a group folder; a drop shadow effect was applied to the whole folder. For ea size requirement, I changed the canvas, resized all images at once to fit within it and ran the script.
I was able to run the Script on PS to batch save the .jpgs, and they RETAINED their canvas pixel dimensions in each image (700x525; 170x170). When I ran the same script to PNG-24, it worked but it DID NOT retain the canvas size and they were all wildly different.
I did some research, and found that people had to install script fixes to do this. I installed Dr. Russell's script for Image Processor Pro that should work in PS and Bridge. I tried it, still didn't work to retain size of PNGs. Am I simply using it wrong? Is that the only way to batch save certain file formats?
Because the images were due this morning, I individually saved every png ("save as" not "web/Devices") to ensure they were all 300x350.
I need to know there's a better way to do this for all other file formats, so I don't have to painstakingly save each image.
I have several images in different layer in PS3 ( macro images with different points of focus).
I have aligned all layers ok, but when trying to blend the layer (all layers selected) using the auto blend layers tools, the tool does not give me the stacked images button.
Instead it launches straight into the process.
The results are not what I am expecting, each layer bar one has a totally black mask, and the image is not a blend of all the images.
All tutorials for the process using CS3 show a button for selecting "stack images" mine doesn't.
Am I doing something wrong?
Please help as I am going mad with it
Hi forum,
I have a ton of images that I applied a script to increase its canvas size width if they were too narrow. I've changed my mind though, Now I want to get rid of the white area around the sides of these images created from extending the canvas size.
Anyone know how I can do this with a jsx script?
Thanks in advance
So I have someone who needs some images resized, and wants a 4px border added. He wants the images to be 100x72. So, I make the image 96x68, and then I increase the canvas size to 100x72.
Now I'm not a full on photoshop expert, but to me that would seem like by doing what I did above, would create a 4px border. He's telling me that the border is 2px after I finished it. Could use some advice. Thanks guys.
Trying to figure out how I can batch watermark images with different PPI.
My current method:
Open Actions:
Create action-Watermark
Record
I open the image I want to watermark, all horizontal/vertical images
I place my watermark symbol (.png file) - File - Place
Resize the watermark, then vertically and horizontally align.
Save
End Record
Outcome: I get many images with different sizes of the watermark, this is because the PPI is different I figured out. Now all I'd like to know is how can I get the same size watermark on all images without changing the PPI?
I have a series of images taken at different dates, some many years apart, and want to get them as correctly aligned as possible. The images were taken from slightly different positions and with somewhat different focal length lenses. The result would be two images of the same scene from the different dates but corrected for various distortions. Obviously it will not be possible to correct for all distortions and positional effects but a lot could be done. I am assuming there will be a tool where you can click on a range of points in each image and tell the program its the same thing in each picture and the program will automatically transform one or both of the images so that they are more similar to each other. I have found plenty of warping and morphing tools in photoshop but not one that will do this.
I am building a composite image, create a new image clean white background and drag from bridge the images I want to use in the composite. Here's my issue...the images I have brought in are automatically turned into smart objects..( love those) so I open one of those placed S/O images and edit/adjust it then save and close...like it should the composite reflects the change. I can open and close that s/o as many times and make tons of changes...again awesome....but I may want to use that same image by itself and want to retain those changes....but when I go to the folder that I took the image from, the original image does not reflect any of those changes.
So my question is, where on my computer does the edited version of the placed image get stored...I'm guessing a temp folder somewhere, but can't find it!! Any body know?
Thanks
Brendan
I've noticed that I get a good flow painting over a textured canvas (blank canvases are not for me) when doing so I work with a brush with the opacity set to about 45 and two layers, the bg textures and the actual image.
When I feel I'm done with my sketch I want to exclude the bg layer but still use the texture seen through the actual image i.e. I want to select all pixels in the top layer, merge this with the bg texture and then cut it out.
I've tried a couple of techniques (incl. ctrl + click on the layer icon) but not found any technique that selects _all pixels_ in a layer without me having to manually add some here and there.
Anyone have a clue how to?
Example:
Many thanks in advance.
/Mansson
Hi,
Is there any way to wrap an image off the top of a canvas to the bottom? In other words, if I use the Move Tool to start pushing an element off the top of my canvas, is there any way to have the missing part at the top of the canvas start showing up at the bottom? I would also want to use the same technique side to side. Thanks for any help
I am sorry if I don't use the correct jargon throughout this post, I am a very occasional user of Photoshop!
I have Photoshop CS4 Extended.
I want to create an "inverse" layer.
Here's what I mean:
1) create a new canvas.
2) Choose a large, bold font and write on the canvas (E.g. "Hello World").
3) Select all the letters (using the magic wand tool, click on each letter while holding down the shift key)
4) Invert the selection.
5) Get stuck, no idea what to do next. Try various things and get nowhere!
I want to make a new layer that contains the inverted selection as a shape that I can do things to like any other shape (e.g. in the shape library).
So, for example, I could fill the surrounding area with red and the letters will be transparent.
I've tried converting the inverted selection to a clipping mask, but after that I get in a bugger's muddle.
Perhaps I am going about this in completely the wrong way? Perhaps there's a better way?
Once again, I apologise if I sound like a three-year-old trying to explain something to an adult, but that's the extent of my knowledge of Photoshop!!