I have a single smart object which will act as a texture layer. This texture layer is linked to over 100 documents, when I want to put a new texture in this smart object I save it then open up 1 of the 100 documents, it has the yellow warning symbol and I have to click "Update All Modified Content".
My question is , is there a way to automatically update the content so I don't have to open 100 documents and click update on each one? I thought the whole point of a linked smart object is so that it saves time by not making me open up each document and clicking update.
If you know for certain that this is impossible then also let me know so I can stop searching.
Many Thanks
Tom
Hi.
This is my first post here, I'm French, so excuse any English mistake i may do.
I'm not an artist / designer / ..., still new about using image software editing like photoshop.
So i downloaded Photoshop CC to try it because i wanted to do something on my spare time.
I want to render digitaly a card collection based on a online Collectible Card Game (Duel of champions if you wanna know).
For this I downloaded their card art from their site.
Then i want to add several effect / filter to render them nicely.
So i read and watch many tutorial in this purpose.
I ended with a good result for 1 card.
Here is an example :
So what i did :
I get a source card art image, adding its red border, embossed it to get relief, adding a gloss effect in 3 different layers (the card art, the border and the gloss effect). Than i duplicate all this layers, swap them vertically and moved down to get a reflection.
I added a gradient to this new group of layers to have a nice fading effect to the reflection.
As I do not want to redo all the process again and again if I change main the source card Art, I want the reflexion to automatically update.
This was done using Smart object, both main source card Art and the (vertically swapped) reflexion card art using the same object storing my different main source card art.
So when i change in this object the main source card art used, it automatically change both the rendered card and its corresponding reflexion.
And then i Added a displacement filter to simulate a water reflection.
And the first problem (solved by now) occurred :
If i want to apply a filter to the group of layers corresponding to the rendered reflexion card, Photoshop have to convert and merged the whole group of layers into another new smart object and then apply a smart filter onto it. That worked but i lost the auto updating of the reflexion as the previous conversion have made Photoshop create in fact a whole new duplicated object storing a my different main source art.
So i partially resolved This by using Smart LINKED object instead of Smart object. I say partially because it is not really fully automated anymore.
Now if I change the main Source card Art to render a new one, I have to "manually" save file / update smart object to get the reflection updated.
I kinda accelerate this using a action performing a batch of saves to get a "save all" options (that clearly miss in photoshop). But for this i still have to open all my smarted linked object in order to apply the "Save All" batch.
But know I want to generalize the process to cards left, and render my whole card collection.
So i created a template based on what i've done so far using in this template Smart LINKED Object for the Main source card art and the reflected one. By the Way I exported the Reflection group in a PSD file, and refered to it as another Smart LINKED Object in my template. Doing so i'm sure Photoshop no more use a temporary PSB object correspond to the converted / merged reflexion Smart Object (remember : created in order to apply a smart Filter on it).
So what Happen now ?
I create a new testing psd file in witch i embed several new smart objects each one is an occurence to my template. Here i have to used smart Object and NOT smart LINKED Object because if so i'll always end up with the same rendered card several times. I have to get Phososhop create it own temporary duplicated object so a modification to one don't affect all the others after "Save All" batch on the corresponding working card.
So with what I have now, if I want to change 1 of the rendered card, i go its corresponding (duplicated) template object and from there i access again my LINKED object storing all my main source card Art.
I change to what source card art I want, and I have to open the reflection smart LINKED Object too in order to apply the "SAve All" batch.
Here is the "fun" (issue) thing : I have to apply the batch 3 time in a row to have the rendered card changed in my main testing psd file. I suppose saving 3 time time propagated the change along the Smart LINKED Object chain.
AND I have to make sure ONLY the corresponding smart (LINKED) Object file are opened before. If another file from a different rendered card is opened too the change will also be propagated to it and so having a duplicated rendered card. (I only want each card rendered once, but using the same template to avoid repetitive work).
So I explained in detail, but maybe not clearly, my situation and the step i went through.
TLDR
To summarize : I have a collections of Card art (jpeg).
I created a Template applying effect to render 1 card.
I created another template appliying same effect to render 1 REFLECTED card.
In both i use the same Smart LINKED Object that Store my collection on Card Art.
I make another Smart LINKED Object in the first template that reference the second one.
So with my first template I can update the rendered card and its rendered reflexion after changing the main source card art in the subsequent smart LINKED Object that store my whole cards art. I have to had all corresponding Smart LINKED Object file OPENED and save them all to have th updated result.
So not really automatic.
Then I want to render my whole card collection with effect and reflexion.
I create in my project a duplicate of my first template for each card to be rendered.
Then I have to open ONLY all subsequent corresponding Smart LINKED(or not) Object file of current working rendered card and change the main source card art, save all the file (several time to propagate change) to properlly update the current rendered card.
I have to do this for EACH of my duplicated template in order to render EACH of my cards.
Definitively not automatic process, and prone to errors.
Do you know a way to fully automatically render my card collection ? The only thing I want to do is chose one time the main source card art for each rendered card.
Finally another way to explain this issue and maybe get an answer is to instead explain simply what I want to do :
I have a collection of (jpeg) card art from an online card game.
I want to render them all with effect (gloss, emboss border, faded and water filtered reflection).
I want to do this automatically.
The only thing i manually want to do is chose the card art to be rendered for each of the card i want to render in my collection.
Here is an image of what i want based on what i've, not automatic, done so far :
Thanks for any help from photophop professional here.
Hi folks, newbie to the board. I'm using Photoshop CS6 and have hit an issue that I can't get to the bottom of and was hoping someone could help.
I've completed an image for a client. The original involves many layers, and I have got to the point when I want to merge everything down into a PDF for them to send to their printers.
Problem I am having is that when I try to directly save as a PDF or merge down the layers in a copy of my main PSD file, I am losing certain layer styles.
I have tried creating a blank layer below an offending layer and hitting CTRL + E, I have tried creating a blank layer, hiding all but the offending layer and blank layer and merging visible, I have tried Layer - Rasterize Layer Style, I have tried turning the layer into a smart object and then rasterizing (I lost the layer style as soon as I turned it into a smart object, even though it is still present in the smart object itself), and I have tried turning the layer into a group and merging the group. I have also tried saving the file in a number of different formats to no avail. I don't know what else I can try and why none of this has worked! I've also tried right clicking on the FX in the layer palette and chosen "Create Layers" at which point I get a dialog: "Some aspects of the effects cannot be reproduced with layers", and I get the same result. Most noticeable style that disappears is the drop shadow.
Weird thing is this isn't the case for every layer. I've particularly noticed it happens on text layers that have been text warped. However I've tried rasterizing them before trying to merge and that hasn't helped so I can't see how that is the problem.
I hope someone can help, I am totally stumped. If it makes a difference the mode is CMYK Color, 8 bit.
James
Hi everyone,
This is my first thread asking for help but I desperately need it. I have these photos of buildings, and I need to make a preview of them how they would look if they were wrapped with currogated steel or steel panels.
Up to now, I've tried this method:
*) Create a shape on the object where the corrugated steel is going to take place. I'll name this shape Q1
*) Create another squared shape on top of it (Q2) , give this second shape the Corrugated Steel pattern and convert it to a smart object.
*) Use Transform--->Distort on this smart object to shape it like the Q1 shape .
It doesn't look that bad, but it's pretty unrealistic. If anyone could suggest any better method, I would be soo grateful
You can see the pictures attached.
I have a problem with photoshop. Everything I do gets pixelated.
When I paste or place an object from Illustrator CS6 I choose place as smart object and as soon as I pace it it gets pixelated. I have tried with and without the anti-aliased box checked. When the box is checked photoshop pixelates the image and when the box is not checked the image looks really strange and digital with the pixels showing. All curves that were smooth and nice in Illustrator looks jagged and strange.
When I try and draw a shape in photoshop it looks in the layer-list like it's a shape layer but the object is heavily pixeled.
I have tried opening a file created in Autocad (by using dwg to PDF) and opening it as a smart object in Photoshop. Everything is pixelated.
When starting a new file in PS I have a 300 pix per inch resolution, 16 bits RGB color, sRGB IEC61966-2.1 as my color profile and square pixels as my pixel aspect ratio.
Under general preferences I have the box for "Place or drag raster images as smart objects" (I have also tried without it). I have also tried with the box for "snap vector tools and transform to pixel grid" on and off.
Regardless of what i do photoshop still pixelates everything. I have no idea what to do. Could there be some sort of setting that I have overlooked?
See attached image for reference. I'm trying to remove the black from a full color smart object illustration so then I can have another layer which has just black part so I can offset it and have its own texture to it. I need this to be non-destructive so that it can be used with any illustration. When I use the blending option sliders I'm left with a thin black like around the edge of the black. If I move the sliders any further the blue starts to disappear.
Hope that makes sense. Please let me know if you need any more info.
Ian
I was just wondering how I can get it so that when I click" file -> open" I can get the photos list to be listed in order of modified all the time.
The way it is now it lists them in order of name (alphabetically) and I know I can just right click to order them another way but I always had them in modified order until a few days ago and I can't get it back to modified as the "default" opening.
Hello!
I am trying to reshape a round image, with a very distinct texture and edge quality, into various different shapes. Most shapes will just have a small section knocked out of the circle (like turning an O into a C), but I want to maintain the edge quality and interior texture. I've played around with a few things but can't figure out the best way to accomplish this. Any ideas? What would you guys do?
Here is an image of a coffee stain to use as an example.
I'd like to turn it into a rounded "C" shape, like this:
Thanks so much for your help!
Hi
Is there anyway possible to change a rendered scene texture in photoshop using UV pass? (Not using a real 3d object in Photoshop)
I don't care about lighting or reflection and anything else, just deforming the map is important for me
Something like Colorway do?
Thanks
I've noticed that I get a good flow painting over a textured canvas (blank canvases are not for me) when doing so I work with a brush with the opacity set to about 45 and two layers, the bg textures and the actual image.
When I feel I'm done with my sketch I want to exclude the bg layer but still use the texture seen through the actual image i.e. I want to select all pixels in the top layer, merge this with the bg texture and then cut it out.
I've tried a couple of techniques (incl. ctrl + click on the layer icon) but not found any technique that selects _all pixels_ in a layer without me having to manually add some here and there.
Anyone have a clue how to?
Example:
Many thanks in advance.
/Mansson
Hello All-
I don't understand how to go back & forth between ACR and PS with Raw (Nef) files. From ACR (after basic edits) I open to PS as "smart objects" having saved the last ACR settings before so, as a "snapshop" in ACR. This 1st snapshot is always available to the end. Once in PS I create a new Levels adjustment layer (for color correction) then return to ACR for further edits. After my final edits in ACR I take a snapshot. I now hit the OK button to return to PS for any final edits and "Save As" from there.
It doesn't matter if layers are merged or flattened before the save to Tif from PS, but when I go back into ACR I don't have a snapshot of the last edits I made within ACR, only the very first snapshot of the basics.
Why can't I save my last edits from ACR as snapshots within ACR before going to PS to save?
I would like to toggle between the two programs and save the edits in ACR snapshots within the original Raw file, yet be able to access the first snapshot that is the untouched raw file. I would like to do the edits, keep them, and retain an original raw file. I don't see how to do it going between ACR & PS.
This was a horribly confusing question to write, I did my best to explain it. Thanks for any suggestions at all....
**** iMac 27" - Mavericks 10.9.5; Photoshop CS5 Extended - ACR 6.7; FCPX 10.1.4;
Robes-