I can get halfway there, but there are steps that I am missing.
Here is what I am trying to achieve. Our old tech guys used to make our product images:
Here is what I have been able to come up with. The wireframe is created in Illustrator and then brought into photoshop, then added the Plastic Wrap filter. It still looks like crap comparatively though:
Any thoughts on what I could do? I guess maybe dodging and burning or something along those lines MIGHT work, but I was for sure it was a pretty automatic process they had down before.
Hi all
Is there a way to follow the steps that happen when I choose a particular filter so I could make it by myself?
I use the 'plastic wrap' filter but I want to change several components that are made automatically and I do not want all of them.
thanks.
(Basically I take white lines on a black background and use the 'Plastic warp' filter, it thickens the lines and changes the texture and that's good for me - but it adds a bright spot behind the lines, which I do not want because I need it in a separate layer).
I have a problem with photoshop. Everything I do gets pixelated.
When I paste or place an object from Illustrator CS6 I choose place as smart object and as soon as I pace it it gets pixelated. I have tried with and without the anti-aliased box checked. When the box is checked photoshop pixelates the image and when the box is not checked the image looks really strange and digital with the pixels showing. All curves that were smooth and nice in Illustrator looks jagged and strange.
When I try and draw a shape in photoshop it looks in the layer-list like it's a shape layer but the object is heavily pixeled.
I have tried opening a file created in Autocad (by using dwg to PDF) and opening it as a smart object in Photoshop. Everything is pixelated.
When starting a new file in PS I have a 300 pix per inch resolution, 16 bits RGB color, sRGB IEC61966-2.1 as my color profile and square pixels as my pixel aspect ratio.
Under general preferences I have the box for "Place or drag raster images as smart objects" (I have also tried without it). I have also tried with the box for "snap vector tools and transform to pixel grid" on and off.
Regardless of what i do photoshop still pixelates everything. I have no idea what to do. Could there be some sort of setting that I have overlooked?
Hi guys,
Hoping you might be able to help me out. I'm working on creating a portfolio website to showcase various creative works of mine that combine both my photography, and my writing. The portfolio site I'm building is heavily image orientated so I'm working on a way to use images to present my written work.
My idea at the moment is to break my stories up into manageable 'chunks' and place them over images that help tell stories.
I've been playing around in PS today, trying to work out how this can be done effectively. What I created however, isn't particularly great and I was hoping you guys might have some tips for working with text in Photoshop??
The image below is what I've got so far (very basic and incredibly unfinished!), I used a random font I found that I liked (any things I should look for in a font?), used the skew, and perspective tools after converting to smart object and I created a bit of shadowing under the text. One of the issues I had was that it's awkward to know what will happen to the text when it's distorted so I found myself duplicating the first text layer to skew, then deleting, editing the text a bit and repeating to get the formatting. It was quite a faff, is there an easier way?
I would really appreciate any feedback, constructive criticism, and tips. I'd like to make this Photoshopping process as simple as possible for myself in the future so I can keep creating easily.
Cheers,
KQ
Hi All, I am having some illustrations done for a book and website that will be created in Photoshop. I'll apparently need to shrink the size and will want to do some basic editing of the images to format for different uses etc. maybe add a little text and so on. I want to be able to use my new MacBook Pro with OSX, can any advise what version of Photoshop I would need? Many thanks - as a newbie this is all very confusing!
I am doing a tutorial that calls for dotted lines. I believe this tut is done with the newest version of Photoshop out there, so it has no problem making dotted lines. But I just cannot find a way to make them with my CS3. Dotted lines have always been easy in other graphics programs I've used.
I tried going to Style/ Dotted Strokes and I get a halfway decent result by using "no fill". But I can't get the lines in any color except white or black. It's not very editable, either.
Is there a way to get dotted lines or strokes with CS3?
Thanks,
pslane
Hi.
This is my first post here, I'm French, so excuse any English mistake i may do.
I'm not an artist / designer / ..., still new about using image software editing like photoshop.
So i downloaded Photoshop CC to try it because i wanted to do something on my spare time.
I want to render digitaly a card collection based on a online Collectible Card Game (Duel of champions if you wanna know).
For this I downloaded their card art from their site.
Then i want to add several effect / filter to render them nicely.
So i read and watch many tutorial in this purpose.
I ended with a good result for 1 card.
Here is an example :
So what i did :
I get a source card art image, adding its red border, embossed it to get relief, adding a gloss effect in 3 different layers (the card art, the border and the gloss effect). Than i duplicate all this layers, swap them vertically and moved down to get a reflection.
I added a gradient to this new group of layers to have a nice fading effect to the reflection.
As I do not want to redo all the process again and again if I change main the source card Art, I want the reflexion to automatically update.
This was done using Smart object, both main source card Art and the (vertically swapped) reflexion card art using the same object storing my different main source card art.
So when i change in this object the main source card art used, it automatically change both the rendered card and its corresponding reflexion.
And then i Added a displacement filter to simulate a water reflection.
And the first problem (solved by now) occurred :
If i want to apply a filter to the group of layers corresponding to the rendered reflexion card, Photoshop have to convert and merged the whole group of layers into another new smart object and then apply a smart filter onto it. That worked but i lost the auto updating of the reflexion as the previous conversion have made Photoshop create in fact a whole new duplicated object storing a my different main source art.
So i partially resolved This by using Smart LINKED object instead of Smart object. I say partially because it is not really fully automated anymore.
Now if I change the main Source card Art to render a new one, I have to "manually" save file / update smart object to get the reflection updated.
I kinda accelerate this using a action performing a batch of saves to get a "save all" options (that clearly miss in photoshop). But for this i still have to open all my smarted linked object in order to apply the "Save All" batch.
But know I want to generalize the process to cards left, and render my whole card collection.
So i created a template based on what i've done so far using in this template Smart LINKED Object for the Main source card art and the reflected one. By the Way I exported the Reflection group in a PSD file, and refered to it as another Smart LINKED Object in my template. Doing so i'm sure Photoshop no more use a temporary PSB object correspond to the converted / merged reflexion Smart Object (remember : created in order to apply a smart Filter on it).
So what Happen now ?
I create a new testing psd file in witch i embed several new smart objects each one is an occurence to my template. Here i have to used smart Object and NOT smart LINKED Object because if so i'll always end up with the same rendered card several times. I have to get Phososhop create it own temporary duplicated object so a modification to one don't affect all the others after "Save All" batch on the corresponding working card.
So with what I have now, if I want to change 1 of the rendered card, i go its corresponding (duplicated) template object and from there i access again my LINKED object storing all my main source card Art.
I change to what source card art I want, and I have to open the reflection smart LINKED Object too in order to apply the "SAve All" batch.
Here is the "fun" (issue) thing : I have to apply the batch 3 time in a row to have the rendered card changed in my main testing psd file. I suppose saving 3 time time propagated the change along the Smart LINKED Object chain.
AND I have to make sure ONLY the corresponding smart (LINKED) Object file are opened before. If another file from a different rendered card is opened too the change will also be propagated to it and so having a duplicated rendered card. (I only want each card rendered once, but using the same template to avoid repetitive work).
So I explained in detail, but maybe not clearly, my situation and the step i went through.
TLDR
To summarize : I have a collections of Card art (jpeg).
I created a Template applying effect to render 1 card.
I created another template appliying same effect to render 1 REFLECTED card.
In both i use the same Smart LINKED Object that Store my collection on Card Art.
I make another Smart LINKED Object in the first template that reference the second one.
So with my first template I can update the rendered card and its rendered reflexion after changing the main source card art in the subsequent smart LINKED Object that store my whole cards art. I have to had all corresponding Smart LINKED Object file OPENED and save them all to have th updated result.
So not really automatic.
Then I want to render my whole card collection with effect and reflexion.
I create in my project a duplicate of my first template for each card to be rendered.
Then I have to open ONLY all subsequent corresponding Smart LINKED(or not) Object file of current working rendered card and change the main source card art, save all the file (several time to propagate change) to properlly update the current rendered card.
I have to do this for EACH of my duplicated template in order to render EACH of my cards.
Definitively not automatic process, and prone to errors.
Do you know a way to fully automatically render my card collection ? The only thing I want to do is chose one time the main source card art for each rendered card.
Finally another way to explain this issue and maybe get an answer is to instead explain simply what I want to do :
I have a collection of (jpeg) card art from an online card game.
I want to render them all with effect (gloss, emboss border, faded and water filtered reflection).
I want to do this automatically.
The only thing i manually want to do is chose the card art to be rendered for each of the card i want to render in my collection.
Here is an image of what i want based on what i've, not automatic, done so far :
Thanks for any help from photophop professional here.
Hello,
When I copy from Illustrator and I paste in Photoshop I get a different color.
Is there a way to have it pasted with the same color it has in Illustrator?
Thanks
Hello,
I usualy uses Gimp for this but I wanted to give a try with photoshop CC
I want to create a seamless texture, so I use the offset filter
but check the image, on second aplication of the offset filter, it creates a strange margin for noapparent reason, ruining the texture
Here I use smart objects, but I tried with a simple white canvas, drew black lines onf it and applied the filter twice, I dont have the problem
does anyone knows what would be the problem ? I tried restarting PS and reloading the image but same problem
regards
About six years ago i made a small pixel image, enlarged it quite a bit and applied one or more filters in Photoshop to make it look cool.Now i want to make a similar effect on a different picture, however i am unable to find what i did to achieve this effect.Does anyone have a clue of what it is that i might have done? i have gone through every single filter in CS5 and i am not finding anything that produces the same effect.
Here is the before pixelated pictu
Here is the after picture (added color to eyes manually):
Please Help!
Hello to PGurus! This my 1st Post & I am thankful for the resource(s) offered here!
My ?: I have MacBook Pro Ver. 10.6.8 w/ 8 gig RAM. The filter " Fractalius " only works on Windows. They will not make a Mac Version. So, can I run Photoshop CS-5 Extended through VirtualBox Ver. 4.16 software with XP on it (which I already have used to run Microsoft "Access" DataBase software), and be able to use this filter for my projects? Or is there any better way to achieve the same result? Thank You for your advice.