Without effects (blending & material generated normals from diffuse):
and with:
Does anyone knows how I can merge these generated by photoshop into the texture? The textu
I've looked around on the internet and I couldn't find the answer anywhere. Is this even possible?
UPDATE:
More information for those who don't know what i'm talking about:
Merge those with the Diffuse texture.
I've noticed that I get a good flow painting over a textured canvas (blank canvases are not for me) when doing so I work with a brush with the opacity set to about 45 and two layers, the bg textures and the actual image.
When I feel I'm done with my sketch I want to exclude the bg layer but still use the texture seen through the actual image i.e. I want to select all pixels in the top layer, merge this with the bg texture and then cut it out.
I've tried a couple of techniques (incl. ctrl + click on the layer icon) but not found any technique that selects _all pixels_ in a layer without me having to manually add some here and there.
Anyone have a clue how to?
Example:
Many thanks in advance.
/Mansson
Hi
Is there anyway possible to change a rendered scene texture in photoshop using UV pass? (Not using a real 3d object in Photoshop)
I don't care about lighting or reflection and anything else, just deforming the map is important for me
Something like Colorway do?
Thanks
So for the first picture as well as the second, how do you all blend the textures onto the words well because I mask it on or clip the texture onto the text and it always turns out bad which is what I did in the third picture, I darken the texture and duplicate the texture and clip that on the text so it is lighter and it still looks odd especially when I apply blending modes. Now I did obviously rush on cutting out the person, but I usually use the quick selection tool so it still looks a bit off, so is the eraser tool better to use as shown in the fourth photo to get the girl cut out perfectly? And those are my questions, about the texture of the text and how to blend it and how to cut out specific parts of artwork of an album cover well and how to wrap anything around the text such as locks as in the second picture, so I really need help on answering those questions because no matter what I do, it turns out like the 3rd picture. I need steps and pictures so I can see your workflow and how you all do these lyric edits, thankyou! (Right click on the photo right next to this, the little icon so you can open and see the image)
I'm not sure what this process is called so I couldn't even look up any tutorials.
I want to replace the text in an image with a different background/texture.
This is an example. I want to replace the white portion of the photo with a different photo or texture.
Hello,I would like to know how to recreate the black rubber like texture on this car. The texture that goes behind the number and onto the hood is what I am after.Any help would be greatly appreciated.Thanks,Chandler
I have a single smart object which will act as a texture layer. This texture layer is linked to over 100 documents, when I want to put a new texture in this smart object I save it then open up 1 of the 100 documents, it has the yellow warning symbol and I have to click "Update All Modified Content".
My question is , is there a way to automatically update the content so I don't have to open 100 documents and click update on each one? I thought the whole point of a linked smart object is so that it saves time by not making me open up each document and clicking update.
If you know for certain that this is impossible then also let me know so I can stop searching.
Many Thanks
Tom
Hi folks, newbie to the board. I'm using Photoshop CS6 and have hit an issue that I can't get to the bottom of and was hoping someone could help.
I've completed an image for a client. The original involves many layers, and I have got to the point when I want to merge everything down into a PDF for them to send to their printers.
Problem I am having is that when I try to directly save as a PDF or merge down the layers in a copy of my main PSD file, I am losing certain layer styles.
I have tried creating a blank layer below an offending layer and hitting CTRL + E, I have tried creating a blank layer, hiding all but the offending layer and blank layer and merging visible, I have tried Layer - Rasterize Layer Style, I have tried turning the layer into a smart object and then rasterizing (I lost the layer style as soon as I turned it into a smart object, even though it is still present in the smart object itself), and I have tried turning the layer into a group and merging the group. I have also tried saving the file in a number of different formats to no avail. I don't know what else I can try and why none of this has worked! I've also tried right clicking on the FX in the layer palette and chosen "Create Layers" at which point I get a dialog: "Some aspects of the effects cannot be reproduced with layers", and I get the same result. Most noticeable style that disappears is the drop shadow.
Weird thing is this isn't the case for every layer. I've particularly noticed it happens on text layers that have been text warped. However I've tried rasterizing them before trying to merge and that hasn't helped so I can't see how that is the problem.
I hope someone can help, I am totally stumped. If it makes a difference the mode is CMYK Color, 8 bit.
James
Hello,
I usualy uses Gimp for this but I wanted to give a try with photoshop CC
I want to create a seamless texture, so I use the offset filter
but check the image, on second aplication of the offset filter, it creates a strange margin for noapparent reason, ruining the texture
Here I use smart objects, but I tried with a simple white canvas, drew black lines onf it and applied the filter twice, I dont have the problem
does anyone knows what would be the problem ? I tried restarting PS and reloading the image but same problem
regards
I'm not talking about the polaroid texture, but the colors, this grey color and stuff. Anyone?
I've merged the original exposures into a panorama using PS's photo merge tool, and then used the Adaptive Lens filter to straighten it out. The merge gave a cup shape to the horizon. The Adaptive Lens filter wasn't as easy as expected, as just marking the horizon was not working and I could find no way to tell it that the projected line it drew was not following the right curve! But I found that making a bunch of overlapping small lines did the trick.
So here's what I have now:
Before I work on color, I need to get the composition right. The distant horizon is straight, and the change in features on the left is a natural place to have a bend, but maybe the distant horizon ought to be a bit curved after all? I'm open to suggestions.
The near space is too distorted and doesn't match, but having the feature provides for the opening up of the distance beyond it. But maybe it can be shaped or modified somehow?
Any suggestions or discussion on what I should do next?
Also, I've found that PS will not save a file if it runs larger than 2GB. A more enormous merge could not be saved with layers intact. This thing is already pushing 2GB, with one "smart" layer + the lens filter and a vibrancy adjustment layer.