Photoshop Cc Offset Filter Margin

Hello,

I usualy uses Gimp for this but I wanted to give a try with photoshop CC
I want to create a seamless texture, so I use the offset filter
but check the image, on second aplication of the offset filter, it creates a strange margin for noapparent reason, ruining the texture



Here I use smart objects, but I tried with a simple white canvas, drew black lines onf it and applied the filter twice, I dont have the problem

does anyone knows what would be the problem ? I tried restarting PS and reloading the image but same problem

regards


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I'm not an artist / designer / ..., still new about using image software editing like photoshop.

So i downloaded Photoshop CC to try it because i wanted to do something on my spare time.

I want to render digitaly a card collection based on a online Collectible Card Game (Duel of champions if you wanna know).

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If i want to apply a filter to the group of layers corresponding to the rendered reflexion card, Photoshop have to convert and merged the whole group of layers into another new smart object and then apply a smart filter onto it. That worked but i lost the auto updating of the reflexion as the previous conversion have made Photoshop create in fact a whole new duplicated object storing a my different main source art.

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I kinda accelerate this using a action performing a batch of saves to get a "save all" options (that clearly miss in photoshop). But for this i still have to open all my smarted linked object in order to apply the "Save All" batch.

But know I want to generalize the process to cards left, and render my whole card collection.

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I create a new testing psd file in witch i embed several new smart objects each one is an occurence to my template. Here i have to used smart Object and NOT smart LINKED Object because if so i'll always end up with the same rendered card several times. I have to get Phososhop create it own temporary duplicated object so a modification to one don't affect all the others after "Save All" batch on the corresponding working card.

So with what I have now, if I want to change 1 of the rendered card, i go its corresponding (duplicated) template object and from there i access again my LINKED object storing all my main source card Art.
I change to what source card art I want, and I have to open the reflection smart LINKED Object too in order to apply the "SAve All" batch.
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AND I have to make sure ONLY the corresponding smart (LINKED) Object file are opened before. If another file from a different rendered card is opened too the change will also be propagated to it and so having a duplicated rendered card. (I only want each card rendered once, but using the same template to avoid repetitive work).

So I explained in detail, but maybe not clearly, my situation and the step i went through.

TLDR
To summarize : I have a collections of Card art (jpeg).
I created a Template applying effect to render 1 card.
I created another template appliying same effect to render 1 REFLECTED card.
In both i use the same Smart LINKED Object that Store my collection on Card Art.
I make another Smart LINKED Object in the first template that reference the second one.
So with my first template I can update the rendered card and its rendered reflexion after changing the main source card art in the subsequent smart LINKED Object that store my whole cards art. I have to had all corresponding Smart LINKED Object file OPENED and save them all to have th updated result.

So not really automatic.

Then I want to render my whole card collection with effect and reflexion.
I create in my project a duplicate of my first template for each card to be rendered.
Then I have to open ONLY all subsequent corresponding Smart LINKED(or not) Object file of current working rendered card and change the main source card art, save all the file (several time to propagate change) to properlly update the current rendered card.
I have to do this for EACH of my duplicated template in order to render EACH of my cards.

Definitively not automatic process, and prone to errors.

Do you know a way to fully automatically render my card collection ? The only thing I want to do is chose one time the main source card art for each rendered card.


Finally another way to explain this issue and maybe get an answer is to instead explain simply what I want to do :

I have a collection of (jpeg) card art from an online card game.

I want to render them all with effect (gloss, emboss border, faded and water filtered reflection).
I want to do this automatically.
The only thing i manually want to do is chose the card art to be rendered for each of the card i want to render in my collection.

Here is an image of what i want based on what i've, not automatic, done so far :


Thanks for any help from photophop professional here.

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