Hello, I am opening a new game studio and need a graphic designer to create logos, backgrounds and wallpapers.
I know asking for someone to do this for free is quite a lot I am willing to pay you once I get funding to produce our first game, so if your good you may be able to stay around to create design work for our production in games.
Here is a short description of our company:
We're a team of two who were founded in January, 2015. Our goal is to produce high quality, innovative works of electronic art. We are mostly interested in creating games that include rich, open world, multiplayer environment
If your interested in doing some free design work until I receive fundings, I would be glad to here from you. Post in this thread or contact me here
Luke.
Hey guys!
I have a burning question for you all, this can apply to anyone on the forum, new and old, it's mainly a get to know you session, just to get an idea of who's who.
-What is your specialist design subject?
-Or what specialist subject are you currently working towards?
-How did you find yourself specializing in this subject?
-What has motivated you to keep at it?
-Do you have any examples of your work to show?
Your specialist area doesn't necessarily have to be including Photoshop as the pivotal tool here, your camera and a good lighting set up might be all you need.
For example, My current specialist design subject is 3D modelling and texturing for games.
How
I came across 3d Modelling as my main subject over a year ago in my A level Graphic Design course, I wanted to think outside of the box compared to my classmates, so I looked into using 3dsmax for some of the parts of my composition. I've been texturing game assets since 2012.
I'm on 3dsmax nearly every day, so I've been getting plenty of practice in, it was initially very hard to get used to, because I was so used to thinking in 2d, but once I grasped it, I had grasped it for life.
I was texturing game assets at the age of 15, my comprehensive knowledge of photoshop by this point had helped me achieve very high quality textures to upgrade the 2001 game Ghost Recon. The project too approximately a year of solid texturing after school to complete
Motivation:
My primary motivation is seeing the models and textures take form, and Every day I'm learning. These days I find myself more and more surprised at how quickly I can learn new things.
I've currently found my place in an Arma 3 modding team, building character models and accessories, as well as a weapon, for the game, and I have been previously approached by Indie Game Devs to help them with their character design.
This is my most recent project, and this is also my first weapon project.
Other work examples:
Textures:
Hand created face textures:
so the questions above are there to be answered. where do you stand in the creative arts?
Hello Everyone,
I need detailed information on the field of graphic design WITHOUT any overly negative or positive remarks. Information needed on salary ranges, housing costs, job description, requirements, etc.
I would HIGHLY appreciate some helpful answers.
Thanks You.
Nashville Graphic Design
Hi im a new streamer and as such i dont have a lot of funds to work with so what im asking for is free overlays to be used on diffrent games for my stream
games i will be using overlays for go as follows
World of Warcraft
League of Legends
CounterStrike:Global Offensive
Minecraft
Hearthstone
DayZ
to any and all who reply ty
-CannibalCarlos
Ok guys so ill start by saying that I am new to Photoshop, slowly learning my way threw things as I go. I picked up adobes offer on Photoshop/lightroom so those are the only 2 programs i currently have to work with. I am on a paintball team and we got jerseys made. We had quite a few problems with the company printing them so they offered to throw a free banner in for us. The issue is that we didnt already have a banner designed and since the design cost would be on the company printing it now they came up with a pretty horrible design, they literally just took the front of our jersey and put it on the banner and it looks pretty bad. Im having a roadblock on how i could even design this banner so I was hoping to have a little input from everyone here. I will post our jersey below, their suggested banner, and then just a fun little mock up that I did trying to learn my way threw photoshop. Please note that on my mock up i used words instead of actual sponsor logos, i need to use logos in the actual banner but couldnt get it to look right with them in mine.
I'm having a design done for a 5 x 2 paper label. Here is what the label company told me,
Just ask your designer to add 1/8" bleeds on the graphic file size. If you are ordering a 5" x 2" , the graphic file's size should 5.25" x 2.25".
I printer out the design on my own printer, and the size is indeed about 5.25 x 2.25
I guess I'm confused about bleed. To compensate for bleed on a 5 x 2 label, shouldn't the file size be smaller, like 4.75 x 1.75 ?
Wouldn't a 5.25 x 2.25 file size print well over the actual label?
Thanks.
Hello folks, my name is John and I am new to the forum! I mainly use PS for photography but wander into the graphic design side of things now and again.
Right now I am struggling big time angle text in a precise way. As you can see below I am to trying to have text follow around the angles of the surrounding box but I am having big problems lining up the text correctly and ensuring it remains the right height (via free transform) and creating the angle in the right place whilst keeping the height and text the same on both sides (via vanishing point).
Any potential solutions would be a massive help! I've spent the last 3 hours trying to find/create a solution and I am at me wits end
oh and I am using CC
John
As a graphics designer, self employed with your own business.
How far do you all go in regards to using clip-art, vectors, photos etc on the internet to use as part of your client work. Obviously the clip-art etc would be free to use, and not took from google images etc.
It's got me wondering and I'm starting to feel bad for using the odd free clip are as part as my clients work, is this really allowed?
Cheers in advance .
This won't be news to a lot of you, but it may be eye opening for some. Sometimes to get a better idea of what direction to go in, it helps to know what not to do. I thought I'd take a minute to celebrate (lament) the garish eyesores that some "experts" recommend others produce when retouching.
While there is subjectivity in art, a retoucher's job is more constrained, and there is a standard as it applies to commercial work. I'm getting a handle on those standards myself reading books and watching tutorials by people like Scott Kelby, Matt Kloskowski, Julia Kuzmenko McKim, and Michael Woloszynowicz. My background as an Illustration major turned Graphic Designer helped me have an idea, but photography has its own standards. If you're retouching or compositing for someone other than yourself, they generally need you to enhance their work, not leave signs of your influence there. There's a reason only a handful of people are entrusted to do retouch jobs that many photographers don't have the time for. Subtlety is key, and non-destructive workflow is essential. Now stepping off my soapbox, on with the show.
This visual belly flop, while obviously not commercial, was used to advertise someone's custom brushes at DeviantArt, and meant to imply the good effects of their use.
I'm reminded of that armchair Rembrandt who showcased her skills on that Ecce Homo fresco when I look at this. The hair detail was crudely smudged into oblivion with indelicate childlike strokes, and the white point clipping quickly got rid of any evidence there was human skin .This is stating the obvious to anyone with a cursory understanding of image treatment standards, but rarely is using the contrast slider considered a job well done. Even in the most liberal definition of artistic license, deliberately overexposing an image in post, and blowing out the details with white isn't a good idea. I'm afraid of hue and contrast that isn't used minimally, and most people should be. It's a highly destructive way of retouching, as you're generally adding information that isn't there, or taking away information that is, but to an extreme degree. This may look good to someone whose life entails solely playing RPG games, but not in the commercial world.
This next one hurts me even more, because it was used in a tutorial. The thought that it may contribute to an army of people who think they're helping the world by doing things the wrong way makes my last meal move north. I won't name names (fortunately it wasn't here) but this image was supposed to demonstrae techniques for how to make skin look better in Photoshop.
This is what happens when you try to retouch someone's face without using frequency separation layers. It's also what happens when you look at someone while under the influence of mushrooms, but that's anther topic. Making someone look like they needed a skin retoucher so bad that they got a t-shirt airbrusher from the mall to render them inhuman isn't saying the best about your skills. I've seen countless variations of similar tutorials on Photoshop, often to high praise from an unwitting audience. But listening to professional retouchers, photographers and digital artists, they seem to be painfully aware of this phenomenon, and the bad habits it cultivates. If this area is of interest to you, I highly recommend looking up frequency adjustment+skin tutorials, preferably with "high-end" or "professional" somewhere in the title.
This last one is just redundant, but I thought I would include it to show just how pervasive bad Photoshop tips are, as this was on a quasi-professional site, titled to demonstrate skin retouching techniques.
This is bad for all of the aforementioned reasons, but I just hope the follow up tutorial is about how to find clues as to what exactly is in the images that have undergone these techniques. Now if you'll all excuse me, I have to go get some sunglasses. There's a lot of tutorials out here.
Hello, let me introduce myself. My name is Darko, I'm from small country in Europe Montenegro. I have a passion for sports, mobile phone's and graphic design. I'm 21 years old and I'm studying telecommunications.
This year I'm planning to open my own gym for material arts (ju jitsu, judo, bjj, sambo, grappling, Judo and karate). I have black belt in judo and I'm grappling and sambo instructor.
I'm here because I want to design professional logo for my gym, something to be proud on and it represents me and my personality. I'm very bad at drawing, but I've found some designs from which I want to take some stuff. (Create it myself no direct copying).
I have general idea how I wish my logo to look like. As for now I'm not decided for the name, but that doesn't really play huge role yet.
I know I want my logo to be in circular form like this ones:
So I need some pointers how to make a circle like that. I think it looks very neat with border around it, what do you guys think?
As far as the inside of the circle go I'm thinking of leaving it blank for a logo on witch I'm not decided yet all I know is that I want to have that belt included
Preferred all black with withe letters in Japanese name of the gym on it.. That belt will be in the bottom of the circle and it will be kinda sticking out.. Something like that but a little lover:
Or something similar to that:
As far as font goes I'm pretty much undecided, I like fonts from all of the circle logos, if someone knows the names of the fonts I will be very grateful, if someone has some suggestions for the font I'm totally open to it also.
I want to learn how to do wrestling and judo and bjj mat, so maybe I can make that in logo also
Then there is secondary thing, logo for myself for T-shirt for business cards to represent myself to sponsors and for my personal team, my fans and supporters.. I'm thinking of the same circular logo as those for my club and I really want to include geek glasses like this ones:
And a beard as I have a beard and glasses..
I fund that one on the forum, I have similar beard
The font choice is still the same as for the gym logo..
That's all I have in my head for now.
I want to say I'm not requesting anyone to make something instead of me, because I want to say that I've made my logo myself and be proud on it for the years to come. Neither I have enough money to pay for your brilliant skills.
And I'm no pro in Photoshop I have it for about 5 years and everything I know I've learned myself I'm not a total noob, but comparing to you guys I'm pretty much exactly that. I know it will be hard but with help from you guys i think me/ with you guys can do it ! I will be really happy for any and all the help I can get!
Thank you very much guys.
Hi everyone, new to the forum so what an excellent way to introduce myself - throwing myself at your feet and begging for your
collective help!!
I've been designing A2 posters for past few weeks and they have all gone well. I've now been put to task designing a 25 meter by 2.4 meter
display for a large wall at work.
The problem is, I'm unsure of how I should go about this - creating a 1/2 or even 1/4 scale document makes the file size at the smallest 1.5GB
(1/4 size and 300dpi) and I can only save as a PSB, TIFF or RAW. The printer is requesting a PDF.
I'm by no means whatsoever a graphic designer so my understanding of resolution is limited to my photography and videographer knowledge.
Can anyone suggest document settings that I can use for this document please? I really am struggling and it needs to be to the printers by Friday morning.
ARGH!
People viewing the board are to be standing approx. 1.5m closest to it, if that's of any use.
I'd been setting things up at:
Width: 6250mm
Height: 600mm
300dpi
This is scaled to 1/4 size of final arrangement and comes in at 1.5GB as I've said but i can only save as PSB, not PDF.
If anyone can help me I shall name my firstborn after you and toast to your health daily with much merriment!
All the best and many thanks in advance,
Matt, the design moron.