Schematic Drawings

Hey guys,

I'm trying to liven up some equipment drawings for a current architecture by doing something similar to the image below. I have the CAD linework and a SketchUp model ai can render if necessary. Any tips about how best to go about this?


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Matching Paper And Line Color On Graphite Drawings

Hi Everyone!

I'm having a slight problem matching the paper on a number of drawings done on the same paper with the same graphite.

I intend to have these screen printed and while it'd be ideal to mask out the paper, the detailed nature of the drawings does not allow me to do so.

Here's my question then. How might I get all these drawings to match accurately enough to isolate the colors and values? Matching the whites even?

I've tried masking out the pencil and using curves to maintain the slight red while applying a b/w filter to the rest of the drawing and a photo filter on top of that. Unfortunately this still doesn't create the uniformity I need.




Thanks!

Watermarking A Black & White Image.

Recently, I was asked about watermarking a black and white image. I have yet to find a solution that can't be easily defeated with Ps.

If you have any little tricks or ideas as to how to effectively render the graphic..........'difficult to borrow', please share.

So here's the challenge, make a similar graphic as shown below and watermark it with your best effort. You need to make your own so that we can attempt to defeat it. If you use the one I provided, you may just accuse me of replacing your effort with my original.





Do not describe any methods or techniques you may have used to defeat any of the submitted watermarks.

Thanks.

How To Make An Object Of Image To Apply Patterns

hello,

let's say I have a picture like this :

and I want to make a model or a map or something which allow me to apply different patterns easily to make the following image of that by applying pattern:



I think I need to make a 3d model or something which allow me to apply the patterns correctly according to the orientation and other factors.
How should I do that?

Thanks

Tips For Working With Text

Hi guys,

Hoping you might be able to help me out. I'm working on creating a portfolio website to showcase various creative works of mine that combine both my photography, and my writing. The portfolio site I'm building is heavily image orientated so I'm working on a way to use images to present my written work.

My idea at the moment is to break my stories up into manageable 'chunks' and place them over images that help tell stories.

I've been playing around in PS today, trying to work out how this can be done effectively. What I created however, isn't particularly great and I was hoping you guys might have some tips for working with text in Photoshop??

The image below is what I've got so far (very basic and incredibly unfinished!), I used a random font I found that I liked (any things I should look for in a font?), used the skew, and perspective tools after converting to smart object and I created a bit of shadowing under the text. One of the issues I had was that it's awkward to know what will happen to the text when it's distorted so I found myself duplicating the first text layer to skew, then deleting, editing the text a bit and repeating to get the formatting. It was quite a faff, is there an easier way?



I would really appreciate any feedback, constructive criticism, and tips. I'd like to make this Photoshopping process as simple as possible for myself in the future so I can keep creating easily.

Cheers,
KQ

Changing The Colour Of A Train

Hi All

I am reasonably new to photoshop but am wanting to get a lot better! I am quite interested in being able to change the colours/livery of objects in photos most notably trains due to this being one of my main interests.

I have an image of a train and I want to edit the livery but keep an element of realism.so It doesn't just look drawn like a cartoon. I have made an attempt at this but I am not massively happy with the results. I have uploaded both a copy of the original image and a copy of my amended image. My main problem is the lack of realism, because I am trying to go from a very light colour to quite a dark blue I seem to lose a lot of the detail from the original image.

I have also uploaded an image of the sort of thing I would like to achieve. The person who has done this makes a really good job of them and I would love to be able to achieve similar results.

The way I have created my image is simply but creating adjustment layers for hue and saturation and levels and played with the settings until I get something like.

Does anyone have any tips on how I can make a better attempt at changing to colour so it retains an element of realism?

Original Image
My attempt
Quality I would like to achieve


Thanks In advance.

Chris.

How To Do 3d Modeling In Photoshop

hello,
I want to make 3d model of my picture to be able to layout it's UVW coordinates using blender .
This is my pictu



Where can I find a nice tutorial for making 3d model of pictures?
By the way,I want to make 3d models for layout it's UVW coordinates and not for making animation or games.So It's acually a 2d image but with UVW coordinates.

Thanks

The Ideal Tool

I want to work with this image, but I'm having trouble deciding which tool is the best to pull the subject matter from the background so that I can work with it more freely. Typically I use the pen tool. I put down about 756,982,012,117 anchor points and then I can pull the image out. It seems like there must be a better way. Although I like how well the pen tool does things as compared to magic wand, lasso, quick select, I have a feeling that perhaps there's an easier yet just as reliable way to do this. Render I think is the word some people use?
The picture is located he https://www.photoshopgurus.com/forum...ice-photo.html

Need Assistance Creating An Image

i want an image that has all of the eeveelutions, darkrai, shiny ninetales, and pikachu. i am trying to create a custom playmay for pokemon/magic the gathering, and i will be using this image for that playmat. i am a novice at the photoshopz,and that is why i have asked the public for help. background isnt a major issue, a decent looking field or a plane similar to a park would be fine, but honestly whatever is simplest and works best. if this image is created, i wouid like to thank those who helped in advance, and if not, thank you for your time anyway.

Help On How To Automatically Update Smart Linked Object

Hi.

This is my first post here, I'm French, so excuse any English mistake i may do.

I'm not an artist / designer / ..., still new about using image software editing like photoshop.

So i downloaded Photoshop CC to try it because i wanted to do something on my spare time.

I want to render digitaly a card collection based on a online Collectible Card Game (Duel of champions if you wanna know).

For this I downloaded their card art from their site.

Then i want to add several effect / filter to render them nicely.

So i read and watch many tutorial in this purpose.

I ended with a good result for 1 card.

Here is an example :


So what i did :
I get a source card art image, adding its red border, embossed it to get relief, adding a gloss effect in 3 different layers (the card art, the border and the gloss effect). Than i duplicate all this layers, swap them vertically and moved down to get a reflection.
I added a gradient to this new group of layers to have a nice fading effect to the reflection.

As I do not want to redo all the process again and again if I change main the source card Art, I want the reflexion to automatically update.

This was done using Smart object, both main source card Art and the (vertically swapped) reflexion card art using the same object storing my different main source card art.
So when i change in this object the main source card art used, it automatically change both the rendered card and its corresponding reflexion.

And then i Added a displacement filter to simulate a water reflection.

And the first problem (solved by now) occurred :

If i want to apply a filter to the group of layers corresponding to the rendered reflexion card, Photoshop have to convert and merged the whole group of layers into another new smart object and then apply a smart filter onto it. That worked but i lost the auto updating of the reflexion as the previous conversion have made Photoshop create in fact a whole new duplicated object storing a my different main source art.

So i partially resolved This by using Smart LINKED object instead of Smart object. I say partially because it is not really fully automated anymore.
Now if I change the main Source card Art to render a new one, I have to "manually" save file / update smart object to get the reflection updated.

I kinda accelerate this using a action performing a batch of saves to get a "save all" options (that clearly miss in photoshop). But for this i still have to open all my smarted linked object in order to apply the "Save All" batch.

But know I want to generalize the process to cards left, and render my whole card collection.

So i created a template based on what i've done so far using in this template Smart LINKED Object for the Main source card art and the reflected one. By the Way I exported the Reflection group in a PSD file, and refered to it as another Smart LINKED Object in my template. Doing so i'm sure Photoshop no more use a temporary PSB object correspond to the converted / merged reflexion Smart Object (remember : created in order to apply a smart Filter on it).

So what Happen now ?

I create a new testing psd file in witch i embed several new smart objects each one is an occurence to my template. Here i have to used smart Object and NOT smart LINKED Object because if so i'll always end up with the same rendered card several times. I have to get Phososhop create it own temporary duplicated object so a modification to one don't affect all the others after "Save All" batch on the corresponding working card.

So with what I have now, if I want to change 1 of the rendered card, i go its corresponding (duplicated) template object and from there i access again my LINKED object storing all my main source card Art.
I change to what source card art I want, and I have to open the reflection smart LINKED Object too in order to apply the "SAve All" batch.
Here is the "fun" (issue) thing : I have to apply the batch 3 time in a row to have the rendered card changed in my main testing psd file. I suppose saving 3 time time propagated the change along the Smart LINKED Object chain.
AND I have to make sure ONLY the corresponding smart (LINKED) Object file are opened before. If another file from a different rendered card is opened too the change will also be propagated to it and so having a duplicated rendered card. (I only want each card rendered once, but using the same template to avoid repetitive work).

So I explained in detail, but maybe not clearly, my situation and the step i went through.

TLDR
To summarize : I have a collections of Card art (jpeg).
I created a Template applying effect to render 1 card.
I created another template appliying same effect to render 1 REFLECTED card.
In both i use the same Smart LINKED Object that Store my collection on Card Art.
I make another Smart LINKED Object in the first template that reference the second one.
So with my first template I can update the rendered card and its rendered reflexion after changing the main source card art in the subsequent smart LINKED Object that store my whole cards art. I have to had all corresponding Smart LINKED Object file OPENED and save them all to have th updated result.

So not really automatic.

Then I want to render my whole card collection with effect and reflexion.
I create in my project a duplicate of my first template for each card to be rendered.
Then I have to open ONLY all subsequent corresponding Smart LINKED(or not) Object file of current working rendered card and change the main source card art, save all the file (several time to propagate change) to properlly update the current rendered card.
I have to do this for EACH of my duplicated template in order to render EACH of my cards.

Definitively not automatic process, and prone to errors.

Do you know a way to fully automatically render my card collection ? The only thing I want to do is chose one time the main source card art for each rendered card.


Finally another way to explain this issue and maybe get an answer is to instead explain simply what I want to do :

I have a collection of (jpeg) card art from an online card game.

I want to render them all with effect (gloss, emboss border, faded and water filtered reflection).
I want to do this automatically.
The only thing i manually want to do is chose the card art to be rendered for each of the card i want to render in my collection.

Here is an image of what i want based on what i've, not automatic, done so far :


Thanks for any help from photophop professional here.

Enhancing Baby Pic - How To Get From Before To After Images

Hi, just joined up as I'm stumped on how to get the most out of a picture I'm editing.

The photo is of my boy and a design company used this on my website but I now want to use the same image on a leaflet so need it at the original high res and with the top of his head (it was cropped off in the site)

I've done the cut out and some touching up but don't know how to get the brightness the same, particularly his bright blue eyes.

Would be really grateful if someone could give me some tips on how to do this please. I use CS6 if that makes any difference.

My image:


And I'd like to get it looking like this:



Many thanks

Dan